

The best place to see this confusion is over on Metacritic. The inevitable result has been a game that's caused quite a bit of controversy over its quality.

As somone who writes games myself, I truly sympathize. A lot of skilled people worked really hard over an overly-short period of time to make this game, and I strongly suspect that most of its problems were out of their control, due to directives from above. It's impossible to discuss Dragon Age II without a bit of criticism, which makes me sad. Since I raved so enthusiastically in this space about Dragon Age: Origins (and Bioware games in general), I suppose I really should say something about Dragon Age II as well. (This article contains mild Dragon Age II spoilers. Because everything about PSN has always been designed from a place of deep hate. And Netflix on the Playstation requires PSN to work. I can't watch Netflix on my XBox because the fans in that thing sound like a jet engine powering up.
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Normally I wouldn't care, because most of my gaming is single-player, but my PS3 is my Netflix device. Can you imagine the apocalypse of sleep-deprived horror going on at Sony now? Something crazy much be wrong. It should be worth your time, as I talk very quickly.įinally, as I write this, the Playstation Network has been down for eight days. It's a Podcast Interview for The Veteran Gamers, and it turned out OK. In the meantime, if you want to satisfy your cravings for hearing me discuss finer points of computer design in my weird voice, you should go here. And remember, if I do die, and you pirate Avadon, I will then be able to totally haunt you and I'll be floating by the ceiling when you use the bathroom, making spooky noises.) People would link to this blog post and go, "Wow! Irony!" in the same way everyone gets totally tickled to find the Facebook page of a recent mass-murderer. It would be funny if I really did have a heart attack now.

Also, wishing they made office desks with hutches with space in the middle for a large iMac. The rest of my time has been spent trying to convince myself that I'm not having a heart attack. I have also been shepherding the game through beta-testing on the iPad.
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I have been putting the final touches on Avadon: The Black Fortress for Windows in the hope of releasing it next week.
